From 88f59efe15a594ce608b510bca522b78e45d591b Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Mon, 15 Aug 2022 21:45:48 -0500 Subject: [PATCH] default obj colors --- Assets/Scripts/Games/KarateMan/KarateMan.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 2e08328ba..db3938123 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -81,9 +81,9 @@ namespace HeavenStudio.Games.Loaders ), new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List() { - new Param("colorA", new Color(), "Joe Body Color", "The color to use for Karate Joe's body"), - new Param("colorB", new Color(), "Joe Highlight Color", "The color to use for Karate Joe's highlights"), - new Param("colorC", new Color(), "Item Color", "The color to use for the thrown items"), + new Param("colorA", new Color(1,1,1,1), "Joe Body Color", "The color to use for Karate Joe's body"), + new Param("colorB", new Color(0.81f,0.81f,0.81f,1), "Joe Highlight Color", "The color to use for Karate Joe's highlights"), + new Param("colorC", new Color(1,1,1,1), "Item Color", "The color to use for the thrown items"), }, inactiveFunction: delegate { var e = eventCaller.currentEntity; KarateMan.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); } ),