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Music sorting
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@ -62,7 +62,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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public void Flick(float beat, int type)
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{
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Jukebox.PlayOneShot("flick");
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Jukebox.PlayOneShotGame("forkLifter/flick");
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handAnim.Play("Hand_Flick", 0, 0);
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GameObject fo = Instantiate(flickedObject);
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fo.GetComponent<Pea>().startBeat = beat;
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