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yeah that's about it (#591)
works perfectly, looks better, easier to type, and more efficient. what's there to hate
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@ -266,7 +266,7 @@ namespace HeavenStudio.Games
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}
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}
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}
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if (!DancerP.IsPlayingAnimationName("PunchDo") && !DancerP.IsPlayingAnimationName("TurnRightDo") && !DancerP.IsPlayingAnimationName("SitDownDo"))
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if (!DancerP.IsPlayingAnimationNames("PunchDo", "TurnRightDo", "SitDownDo"))
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{
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if (PlayerInput.GetIsAction(InputAction_Punch) && !IsExpectingInputNow(InputAction_Punch))
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{
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