yeah that's about it (#591)

works perfectly, looks better, easier to type, and more efficient. what's there to hate
This commit is contained in:
AstrlJelly
2023-12-05 20:59:36 -05:00
committed by GitHub
parent d7c6533f61
commit 87653b0d65
12 changed files with 27 additions and 37 deletions

View File

@ -158,8 +158,8 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat)
{
if (!BossAnim.IsPlayingAnimationName("BossCall")
&& !BossAnim.IsPlayingAnimationName("BossSignal")
if (!BossAnim.IsPlayingAnimationNames("BossCall")
&& !BossAnim.IsPlayingAnimationNames("BossSignal")
&& BeatIsInBopRegion(beat))
{
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
@ -174,7 +174,7 @@ namespace HeavenStudio.Games
{
BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat + i, delegate {
if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) {
if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) {
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
}
})