Box selection improvements

This commit is contained in:
Braedon
2022-01-16 14:23:46 -05:00
parent c48f2064f0
commit 86e203be5e
7 changed files with 561 additions and 39 deletions

View File

@ -93,7 +93,7 @@ namespace RhythmHeavenMania
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
{
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && SongPosLessThanClipLength(Conductor.instance.songPositionInBeats))
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
{
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");