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Spaceball swing + low ball throw + perspective camera
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@ -6,7 +6,16 @@ namespace RhythmHeavenMania.Games
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{
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public class Minigame : MonoBehaviour
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{
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public static float earlyTime = 0.77f, perfectTime = 0.87f, lateTime = 1.09f, endTime = 1.15f;
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public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f;
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[System.Serializable]
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public class Eligible
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{
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public GameObject gameObject;
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public bool early;
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public bool perfect;
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public bool late;
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}
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// hopefully these will fix the lowbpm problem
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public static float EarlyTime()
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