Fan Club: fast kamone plays when scene is unloaded

This commit is contained in:
minenice55
2022-05-02 16:16:00 -04:00
parent 1fb8271d1e
commit 85ba13b21b
4 changed files with 11538 additions and 25 deletions

View File

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()