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Some facial expressions for Karate Man
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@ -76,6 +76,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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GameObject pot = Instantiate(Pot);
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pot.transform.parent = Pot.transform.parent;
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KarateJoe.instance.SetHead(0);
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Pot p = pot.GetComponent<Pot>();
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