Some facial expressions for Karate Man

This commit is contained in:
Braedon
2022-01-26 12:02:44 -05:00
parent ede57ccfc9
commit 80ec9a350b
10 changed files with 175 additions and 59 deletions

View File

@ -8,31 +8,29 @@ namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateJoe : MonoBehaviour
{
[Header("Components")]
public Animator anim;
private int currentHitInList = 0;
public GameObject HitEffect;
[Header("Particles")]
public ParticleSystem HitParticle;
public ParticleSystem RockParticle;
public GameObject BulbHit;
[SerializeField] private SpriteRenderer head;
[SerializeField] private Sprite[] heads;
[SerializeField] private GameObject missEffect;
[Header("Properties")]
public bool hitBarrel = false;
public Coroutine kickC;
public Coroutine missC;
private float barrelBeat;
private bool inCombo;
private bool hitCombo;
private float comboBeat;
public List<Pot> currentComboPots = new List<Pot>();
private int comboPotIndex;
private int currentComboHitInList;
private int comboIndex;
public float comboNormalizedBeat = 0;
public static KarateJoe instance { get; set; }
@ -294,5 +292,21 @@ namespace RhythmHeavenMania.Games.KarateMan
anim.Play(name, 0, 0);
anim.speed = 1;
}
public void SetHead(int index)
{
head.sprite = heads[index];
}
public IEnumerator Miss()
{
// I couldn't find the sound for this
GameObject miss = Instantiate(missEffect, missEffect.transform.parent);
miss.SetActive(true);
SetHead(2);
yield return new WaitForSeconds(0.08f);
Destroy(miss);
SetHead(0);
}
}
}