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Tweezers: Functioning gameplay loop + Editor implementation.
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@ -10,6 +10,7 @@ using RhythmHeavenMania.Games.Spaceball;
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using RhythmHeavenMania.Games.KarateMan;
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using RhythmHeavenMania.Games.SpaceSoccer;
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using RhythmHeavenMania.Games.DJSchool;
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using RhythmHeavenMania.Games.RhythmTweezers;
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namespace RhythmHeavenMania
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{
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@ -187,9 +188,15 @@ namespace RhythmHeavenMania
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
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}),
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/*new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>()
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new Minigame("rhythmTweezers", "Rhythm Tweezers \n<color=#eb5454>[WIP don't use]</color>", "98b389", false, false, new List<GameAction>()
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{
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new GameAction("start interval", delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
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new GameAction("short hair", delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("next vegetable", delegate { RhythmTweezers.instance.NextVegetable(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
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new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
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}),
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/*
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new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
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{
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