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GEUH
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@ -28,6 +28,7 @@ namespace RhythmHeavenMania.Games.CropStomp
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[NonSerialized] public bool isFlicking;
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public GameObject baseVeggie;
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public GameObject baseMole;
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public Animator legsAnim;
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public Animator bodyAnim;
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public Transform farmerTrans;
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@ -37,6 +38,7 @@ namespace RhythmHeavenMania.Games.CropStomp
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public Transform veggieHolder;
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public Farmer farmer;
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public BezierCurve3D pickCurve;
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public BezierCurve3D moleCurve;
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private Tween shakeTween;
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@ -47,7 +49,7 @@ namespace RhythmHeavenMania.Games.CropStomp
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instance = this;
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}
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private void Start()
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private async void Start()
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{
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// Finding grass sprite width for grass scrolling.
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var grassSprite = grass.sprite;
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@ -75,9 +77,11 @@ namespace RhythmHeavenMania.Games.CropStomp
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}
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}
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// Spawn veggies.
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// Veggie and mole events.
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var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
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var moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
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// Spawn veggies.
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for (int i = 0; i < vegEvents.Count; i++)
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{
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var vegBeat = vegEvents[i].beat;
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@ -93,11 +97,22 @@ namespace RhythmHeavenMania.Games.CropStomp
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var targetVeggieBeat = vegBeat + 2f * b;
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if (startBeat < targetVeggieBeat)
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{
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SpawnVeggie(targetVeggieBeat, startBeat);
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SpawnVeggie(targetVeggieBeat, startBeat, false);
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}
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}
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}
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}
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// Spawn moles.
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for (int i = 0; i < moleEvents.Count; i++)
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{
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var moleBeat = moleEvents[i].beat;
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if (startBeat < moleBeat)
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{
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SpawnVeggie(moleBeat, startBeat, true);
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}
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}
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}
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private void Update()
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@ -201,9 +216,9 @@ namespace RhythmHeavenMania.Games.CropStomp
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isStepping = true;
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}
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private void SpawnVeggie(float beat, float startBeat)
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private void SpawnVeggie(float beat, float startBeat, bool isMole)
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{
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var newVeggie = GameObject.Instantiate(baseVeggie, veggieHolder).GetComponent<Veggie>();
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var newVeggie = GameObject.Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
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newVeggie.targetBeat = beat;
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