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improve feedback on combo finish out
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@ -20,6 +20,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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float lastUpperCutTime = Single.MinValue;
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public bool inCombo = false;
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public bool lockedInCombo = false;
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public bool comboWaiting = false;
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int inComboId = -1;
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int shouldComboId = -1;
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public void SetComboId(int id) { inComboId = id; }
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@ -199,15 +200,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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break;
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case 2:
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anim.DoScaledAnimationAsync("BackHand", 0.5f);
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comboWaiting = true;
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break;
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case 3:
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anim.DoScaledAnimationAsync("UpperCut", 0.5f);
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lockedInCombo = false;
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comboWaiting = false;
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break;
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case 4:
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anim.Play("ToReady", -1, 0);
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bop.startBeat = cond.songPositionInBeats + 0.5f;
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lockedInCombo = false;
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comboWaiting = false;
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break;
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default:
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break;
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