improve feedback on combo finish out

This commit is contained in:
minenice55
2022-08-07 20:24:07 -04:00
parent 3f7af6a0eb
commit 7e93d62347
2 changed files with 17 additions and 1 deletions

View File

@ -20,6 +20,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
float lastUpperCutTime = Single.MinValue;
public bool inCombo = false;
public bool lockedInCombo = false;
public bool comboWaiting = false;
int inComboId = -1;
int shouldComboId = -1;
public void SetComboId(int id) { inComboId = id; }
@ -199,15 +200,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case 2:
anim.DoScaledAnimationAsync("BackHand", 0.5f);
comboWaiting = true;
break;
case 3:
anim.DoScaledAnimationAsync("UpperCut", 0.5f);
lockedInCombo = false;
comboWaiting = false;
break;
case 4:
anim.Play("ToReady", -1, 0);
bop.startBeat = cond.songPositionInBeats + 0.5f;
lockedInCombo = false;
comboWaiting = false;
break;
default:
break;