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Vignette Spotlight (+ Neon fix) (#877)
* Vignette Spotlight + two bugfixes - increased the maximum value of the Vignette vfx block, plus made its location customizable - fixed Neon being unable to turn off - fixed Toss Boys not preparing to pop the ball in touch mode * Revert "Vignette Spotlight + two bugfixes" This reverts the toss boys script, that's gonna be a separate pr
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@ -21,10 +21,10 @@ namespace XPostProcessing
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[PostProcess(typeof(EdgeDetectionSobelNeonV2Renderer), PostProcessEvent.AfterStack, "X-PostProcessing/EdgeDetection/EdgeDetectionSobelNeonV2")]
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public class EdgeDetectionSobelNeonV2 : PostProcessEffectSettings
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{
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[Range(0.05f, 5.0f)]
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[Range(0.0f, 5.0f)]
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public FloatParameter EdgeWidth = new FloatParameter { value = 1f };
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[Range(0.1f, 1.0f)]
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[Range(0.0f, 1.0f)]
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public FloatParameter EdgeNeonFade = new FloatParameter { value = 1f };
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[Range(0.0f, 1.0f)]
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