Vignette Spotlight (+ Neon fix) (#877)

* Vignette Spotlight + two bugfixes

- increased the maximum value of the Vignette vfx block, plus made its location customizable
- fixed Neon being unable to turn off
- fixed Toss Boys not preparing to pop the ball in touch mode

* Revert "Vignette Spotlight + two bugfixes"

This reverts the toss boys script, that's gonna be a separate pr
This commit is contained in:
wookywok
2024-04-17 17:01:46 -05:00
committed by GitHub
parent 543d280c42
commit 7db182f985
4 changed files with 31 additions and 17 deletions

View File

@ -21,10 +21,10 @@ namespace XPostProcessing
[PostProcess(typeof(EdgeDetectionSobelNeonV2Renderer), PostProcessEvent.AfterStack, "X-PostProcessing/EdgeDetection/EdgeDetectionSobelNeonV2")]
public class EdgeDetectionSobelNeonV2 : PostProcessEffectSettings
{
[Range(0.05f, 5.0f)]
[Range(0.0f, 5.0f)]
public FloatParameter EdgeWidth = new FloatParameter { value = 1f };
[Range(0.1f, 1.0f)]
[Range(0.0f, 1.0f)]
public FloatParameter EdgeNeonFade = new FloatParameter { value = 1f };
[Range(0.0f, 1.0f)]