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Fan Club: refactoring, fixes
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@ -426,19 +426,21 @@ namespace HeavenStudio
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new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
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{
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// TODO: proper names
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new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
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new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
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{
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new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
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}),
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new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat); }, 8, false,
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// TODO: pre-switch cues
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inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
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new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
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new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat); }, 6, false,
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// TODO: pre-switch cues
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inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
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new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
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// TODO: pre-switch cues
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inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
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new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
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new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1f, parameters: new List<Param>()
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{
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new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
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}),
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