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fix game asset loading for real (#861)
fix copy paste not using timeline marker's time correct more uses of swung / unswung beat
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@ -51,7 +51,7 @@ namespace HeavenStudio.Common
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_renderer.material.mainTextureOffset = new Vector2(NormalizedX, -NormalizedY) * Tile;
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if (AutoScroll) {
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float songPos = Conductor.instance.songPositionInBeats/100;
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float songPos = Conductor.instance.unswungSongPositionInBeats/100;
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NormalizedX = songPos*AutoScrollX;
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NormalizedY = songPos*AutoScrollY;
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}
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