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Timeline playback start clamping
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@ -23,6 +23,11 @@ namespace RhythmHeavenMania.Editor
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[Header("Components")]
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[SerializeField] private Timeline Timeline;
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[Header("Toolbar")]
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[SerializeField] private Button NewBTN;
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[SerializeField] private Button OpenBTN;
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[SerializeField] private Button SaveBTN;
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public static List<TimelineEventObj> EventObjs = new List<TimelineEventObj>();
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public static Editor instance { get; private set; }
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@ -51,6 +56,10 @@ namespace RhythmHeavenMania.Editor
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}
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GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
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Tooltip.instance.AddTooltip(NewBTN.gameObject, "New");
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Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open");
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Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save");
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}
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public void Update()
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