BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.

This commit is contained in:
Jenny Crowe
2022-02-17 05:11:06 -07:00
parent 96e8bcc346
commit 78d08856cf
4 changed files with 45 additions and 0 deletions

View File

@ -216,6 +216,15 @@ namespace RhythmHeavenMania
} ),
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
{
new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color")
} ),
new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
{
new Param("colorA", Color.white, "Start Color"),
new Param("colorB", RhythmTweezers.defaultBgColor, "End Color")
} ),
}),
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()