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Initialize game with one script
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26
Assets/Scripts/LevelEditor/Editor.cs
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26
Assets/Scripts/LevelEditor/Editor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Editor
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{
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public class Editor : MonoBehaviour
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{
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private Initializer Initializer;
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[Header("Rect")]
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[SerializeField] private RenderTexture ScreenRenderTexture;
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[SerializeField] private RawImage Screen;
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private void Start()
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{
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Initializer = GetComponent<Initializer>();
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GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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Screen.texture = ScreenRenderTexture;
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}
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}
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}
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11
Assets/Scripts/LevelEditor/Editor.cs.meta
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11
Assets/Scripts/LevelEditor/Editor.cs.meta
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fileFormatVersion: 2
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guid: 28c29f0a107b3e14bb0493419464c89f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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