Added Cooking Pot, Alien, and Pot hit stars

This commit is contained in:
Carson Kompon
2022-03-02 23:04:11 -05:00
parent 197332c2a5
commit 752307fa64
6 changed files with 275 additions and 7 deletions

View File

@ -0,0 +1,53 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class CookingPotDestroyEffect : MonoBehaviour
{
public SpriteRenderer SpriteRenderer;
public int spriteIndex;
public int index;
private float rotationSpeed;
public GameObject pot;
private void Start()
{
SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
sr.sprite = KarateMan.instance.CookingPotSprites[1];
Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
rb2d.gravityScale = 5;
rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
rb2d.AddForce(Vector3.up * Random.Range(875, 925));
rotationSpeed = Random.Range(100, 200);
PhysicsMaterial2D mat = new PhysicsMaterial2D();
mat.bounciness = 0;
StartCoroutine(FadeOut());
gameObject.name = "cookingpot_lid";
}
private void Update()
{
transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime);
transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z);
}
private IEnumerator FadeOut()
{
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
Destroy(gameObject);
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 523d89bc8ebbac84dbe347ffa8fb0c04
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -14,7 +14,9 @@ namespace RhythmHeavenMania.Games.KarateMan
Pot = 0,
Rock = 2,
Ball = 3,
TacoBell = 6
CookingPot = 7,
Alien = 8,
TacoBell = 6,
}
public enum LightBulbType
@ -65,6 +67,7 @@ namespace RhythmHeavenMania.Games.KarateMan
public Sprite[] ObjectSprites;
public Sprite[] BarrelSprites;
public Sprite[] CookingPotSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
@ -84,6 +87,8 @@ namespace RhythmHeavenMania.Games.KarateMan
private float bgBeat;
public ParticleSystem potHitEffect;
public GameObject comboRef;
public GameObject HIT3Ref;
@ -210,9 +215,26 @@ namespace RhythmHeavenMania.Games.KarateMan
});
break;
case 6:
outSnd = "karateman/objectOut";
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/tacobell";
break;
case 7:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/cookingPot";
break;
case 8:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/alienHit";
break;
}
p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);

View File

@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.KarateMan
private GameObject newHolder;
public GameObject Sprite;
public GameObject BulbLightSprite;
public GameObject CookingPotLid;
private SpriteRenderer spriteComp;
public GameObject Shadow;
private SpriteRenderer shadowSpriteComp;
@ -70,6 +71,9 @@ namespace RhythmHeavenMania.Games.KarateMan
else
hitLength = 14f;
if (type == 7)
CookingPotLid.SetActive(true);
/*if (combo)
{
if (comboIndex == 0)
@ -266,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
switch (type)
{
case 0:
// HitParticle.Play();
KarateMan.instance.potHitEffect.Play();
break;
case 1:
GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
@ -275,11 +279,16 @@ namespace RhythmHeavenMania.Games.KarateMan
Destroy(bulbHit, 0.7f);
break;
case 2:
// RockParticle.Play();
// TODO: Rock destroy particle effect
break;
case 4:
BarrelDestroy(false);
break;
case 7:
// TODO: Rock destroy particle effect
CookingPotLid.SetActive(false);
CookingPotDestroy();
break;
}
if (!kick)
@ -327,6 +336,17 @@ namespace RhythmHeavenMania.Games.KarateMan
Holder.transform.parent = newHolder.transform;
}
public void CookingPotDestroy()
{
GameObject lid = new GameObject();
lid.transform.localPosition = Holder.transform.localPosition;
lid.transform.parent = transform.parent;
lid.transform.localScale = Holder.transform.localScale;
CookingPotDestroyEffect cpde = lid.AddComponent<CookingPotDestroyEffect>();
cpde.pot = Sprite;
}
public void BarrelDestroy(bool combo)
{
for (int i = 0; i < 8; i++)