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3D Camera and Viewport Position Update Fixes (#579)
* Fixed Camera in Rhythm Rally and BTSDS * commet out log * fixed viewport not updating canvas in onBeatChanged
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@ -392,7 +392,7 @@ namespace HeavenStudio.Games
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public void SetZoom(int zoom)
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{
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GameCamera.additionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
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GameCamera.AdditionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch
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{
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ZoomPresets.Regular => 0,
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ZoomPresets.NotThatFar => -4.5f,
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