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3D Camera and Viewport Position Update Fixes (#579)
* Fixed Camera in Rhythm Rally and BTSDS * commet out log * fixed viewport not updating canvas in onBeatChanged
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@ -425,7 +425,7 @@ namespace HeavenStudio.Games
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if (shakeTween != null)
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shakeTween.Kill(true);
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DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(0, 0.75f, 0),
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DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(0, 0.75f, 0),
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Conductor.instance.pitchedSecPerBeat*0.5f, 18, 1f);
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isStepping = true;
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