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Upgrade renderer to the universal render pipeline
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@ -115,11 +115,17 @@ namespace RhythmHeavenMania.Games.KarateMan
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p.hitSnd = "karateman/lightbulbHit";
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break;
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case 2:
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outSnd = "karateman/objectOut";
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/rockHit";
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break;
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case 3:
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outSnd = "karateman/objectOut";
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if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
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outSnd = "karateman/objectOut";
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else
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outSnd = "karateman/offbeatObjectOut";
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p.hitSnd = "karateman/soccerHit";
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break;
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case 4:
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