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path: Coin + path: Hand/Coin classID: 1 script: {fileID: 0} m_PPtrCurves: @@ -153,7 +153,7 @@ AnimationClip: customType: 0 isPPtrCurve: 0 - serializedVersion: 2 - path: 4116396131 + path: 1080045770 attribute: 2086281974 script: {fileID: 0} typeID: 1 @@ -402,7 +402,7 @@ AnimationClip: m_PostInfinity: 2 m_RotationOrder: 4 attribute: m_IsActive - path: Coin + path: Hand/Coin classID: 1 script: {fileID: 0} m_EulerEditorCurves: [] diff --git a/Assets/Scripts/Games/CoinToss/Coin.cs b/Assets/Scripts/Games/CoinToss/Coin.cs index f61c2bef4..a1fc418bf 100644 --- a/Assets/Scripts/Games/CoinToss/Coin.cs +++ b/Assets/Scripts/Games/CoinToss/Coin.cs @@ -10,6 +10,8 @@ namespace HeavenStudio.Games.Scripts_CoinToss { public float startBeat; + public bool audienceReacting; + void Awake() { PlayerActionInit(this.gameObject, startBeat); @@ -33,18 +35,25 @@ namespace HeavenStudio.Games.Scripts_CoinToss if (state.perfect) { Hit(); + } else + { + CoinToss.instance.Catch_Empty(); } + } } public void Hit() { - CoinToss.instance.Catch_Success(); - Destroy(this.gameObject); + if(CoinToss.instance.isThrowing) + { + CoinToss.instance.Catch_Success(audienceReacting); + Destroy(this.gameObject); + } } public void MissCoin() { - CoinToss.instance.Catch_Miss(); + CoinToss.instance.Catch_Miss(audienceReacting); Destroy(this.gameObject); } } diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 7f37e4d92..ae91f5b03 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -12,9 +12,12 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List() + return new Minigame("coinToss", "Coin Toss \n [One coin at a time!]", "B4E6F6", false, false, new List() { - new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat); }, 7, false), + new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List() + { + new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"), + }), }); } } @@ -31,12 +34,15 @@ namespace HeavenStudio.Games public GameObject coin_cue; + private int nbCoinThrown; //Variable used if multiple coins are thrown. But it's pretty buggy at the moment and should not be used at the moment + [Header("Animators")] public Animator handAnimator; private void Awake() { instance = this; + nbCoinThrown = 0; } private void Update() @@ -49,7 +55,7 @@ namespace HeavenStudio.Games //pass } - public void TossCoin(float beat) + public void TossCoin(float beat, bool audienceReacting) { Jukebox.PlayOneShotGame("coinToss/throw"); handAnimator.Play("Throw", 0, 0); @@ -60,19 +66,35 @@ namespace HeavenStudio.Games coin.SetActive(true); Coin c = coin.GetComponent(); c.startBeat = beat; + c.audienceReacting = audienceReacting; + + nbCoinThrown++; } - public void Catch_Success() + public void Catch_Success(bool audienceReacting) { Jukebox.PlayOneShotGame("coinToss/catch"); + if(audienceReacting) Jukebox.PlayOneShotGame("coinToss/applause"); handAnimator.Play("Catch_success", 0, 0); - isThrowing = false; + if(nbCoinThrown > 0) nbCoinThrown--; + if(nbCoinThrown == 0) isThrowing = false; } - public void Catch_Miss() + public void Catch_Miss(bool audienceReacting) { Jukebox.PlayOneShotGame("coinToss/miss"); + if(audienceReacting) Jukebox.PlayOneShotGame("coinToss/disappointed"); + handAnimator.Play("Pickup", 0, 0); + + if (nbCoinThrown > 0) nbCoinThrown--; + if (nbCoinThrown == 0) isThrowing = false; + } + + public void Catch_Empty() + { + handAnimator.Play("Catch_empty", 0, 0); + isThrowing = false; } } }