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Tweezers programming fixes
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@ -19,7 +19,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public GameObject hairBase;
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public GameObject longHairBase;
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[SerializeField] private GameObject HairsHolder;
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public GameObject HairsHolder;
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[NonSerialized] public int hairsLeft = 0;
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public float beatInterval = 4f;
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@ -79,13 +79,17 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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public void SetIntervalStart(float beat, float interval = 4f)
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{
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// End transition early if the interval starts a lil early.
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StopTransitionIfActive();
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// Don't do these things if the interval was already started.
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if (!intervalStarted)
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{
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// End transition early if the interval starts a lil early.
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StopTransitionIfActive();
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hairsLeft = 0;
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intervalStarted = true;
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}
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intervalStartBeat = beat;
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beatInterval = interval;
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intervalStarted = true;
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hairsLeft = 0;
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}
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const float vegDupeOffset = 16.7f;
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@ -136,7 +140,9 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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// Set tweezer to follow vegetable.
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var currentTweezerPos = Tweezers.transform.localPosition;
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Tweezers.transform.localPosition = new Vector3(currentTweezerPos.x, Vegetable.transform.localPosition.y + 1f, currentTweezerPos.z);
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var vegetablePos = Vegetable.transform.localPosition;
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var vegetableHolderPos = VegetableHolder.transform.localPosition;
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Tweezers.transform.localPosition = new Vector3(vegetableHolderPos.x, vegetablePos.y + 1f, currentTweezerPos.z);
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}
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private void ResetVegetable()
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@ -145,7 +151,9 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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{
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var go = t.gameObject;
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if (go != hairBase)
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{
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GameObject.Destroy(go);
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}
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}
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VegetableAnimator.Play("Idle", 0, 0);
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