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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:37:37 +02:00
DJ School extra sfx
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@ -10,9 +10,13 @@ namespace RhythmHeavenMania.Games.DJSchool
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[Header("Components")]
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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private Animator djYellowAnim;
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[SerializeField] private SpriteRenderer headSprite;
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[SerializeField] private Sprite[] headSprites;
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[Header("Properties")]
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public GameEvent bop = new GameEvent();
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private bool djYellowHolding;
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public static DJSchool instance { get; private set; }
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@ -21,6 +25,11 @@ namespace RhythmHeavenMania.Games.DJSchool
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instance = this;
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}
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private void Start()
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{
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djYellowAnim = djYellow.GetComponent<Animator>();
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}
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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@ -38,6 +47,18 @@ namespace RhythmHeavenMania.Games.DJSchool
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student.anim.Play("IdleBop", 0, 0);
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}
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}
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if (djYellowAnim.IsAnimationNotPlaying())
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{
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if (djYellowHolding)
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{
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djYellowAnim.Play("HoldBop", 0, 0);
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}
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else
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{
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// there is no sprite for the alternate idle bop, oh well
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djYellowAnim.Play("IdleBop", 0, 0);
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}
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}
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}
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}
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}
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@ -48,44 +69,118 @@ namespace RhythmHeavenMania.Games.DJSchool
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bop.length = length;
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}
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public void BreakCmon(float beat)
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public void BreakCmon(float beat, int type)
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{
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if (djYellowHolding) return;
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string[] sounds = new string[] { };
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if (type == 0)
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{
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sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" };
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}
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else if (type == 1)
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{
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sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" };
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}
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else if (type == 2)
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{
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SetDJYellowHead(2);
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sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" };
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/breakCmon1", beat),
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new MultiSound.Sound("djSchool/breakCmon2", beat + 1f),
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new MultiSound.Sound("djSchool/ooh", beat + 2f),
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f),
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new MultiSound.Sound(sounds[2], beat + 2f),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate { djYellow.GetComponent<Animator>().Play("Hold", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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SetDJYellowHead(1);
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}),
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});
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student.holdBeat = beat;
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student.ResetState();
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}
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public void ScratchoHey(float beat)
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public void AndStop(float beat)
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{
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if (djYellowHolding) return;
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/scratchoHey1", beat),
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new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f),
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new MultiSound.Sound("djSchool/hey", beat + 2f),
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new MultiSound.Sound("djSchool/andStop1", beat),
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new MultiSound.Sound("djSchool/andStop2", beat + 0.35f),
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new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1.5f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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SetDJYellowHead(1);
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}),
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});
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student.holdBeat = beat - 0.5f;
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student.ResetState();
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}
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public void ScratchoHey(float beat, int type)
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{
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string[] sounds = new string[] { };
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if (type == 0)
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{
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sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/hey" };
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}
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else if (type == 1)
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{
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sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/heyAlt" };
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}
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else if (type == 2)
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{
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sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/heyLoud" };
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}
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + 1f),
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new MultiSound.Sound(sounds[2], beat + 2f),
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});
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
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new BeatAction.Action(beat + 2.05f, delegate { djYellow.GetComponent<Animator>().Play("Hey", 0, 0); }),
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new BeatAction.Action(beat + 2.05f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
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djYellowHolding = false;
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}),
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});
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student.swipeBeat = beat;
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student.ResetState();
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}
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private void SetDJYellowHead(int type)
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{
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headSprite.sprite = headSprites[type];
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}
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}
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}
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@ -184,13 +184,20 @@ namespace RhythmHeavenMania
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new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat); }, 3f),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat); }, 3f),
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new GameAction("and stop ooh", delegate { DJSchool.instance.AndStop(eventCaller.currentEntity.beat); }, 2.5f),
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new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(0, 2, 0), "Type"),
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}),
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}),
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/*new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>()
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new Minigame("rhythmTweezers", "VeggieTales", "008c97", false, false, new List<GameAction>()
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{
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}),
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new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
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/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, false, new List<GameAction>()
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{
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}),
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