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prepare work for remix properties UI
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class RemixPropertiesDialog : MonoBehaviour
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{
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[SerializeField] private GameObject propertiesMenu;
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private void Start() {}
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public void SwitchSettingsDialog()
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{
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if(propertiesMenu.activeSelf) {
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propertiesMenu.SetActive(false);
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} else {
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propertiesMenu.SetActive(true);
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}
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}
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private void Update() {}
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}
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}
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