prepare work for remix properties UI

This commit is contained in:
minenice55
2022-08-23 10:56:39 -04:00
parent a0f25ad4a4
commit 6c80073b12
11 changed files with 3134 additions and 6 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class RemixPropertiesDialog : MonoBehaviour
{
[SerializeField] private GameObject propertiesMenu;
private void Start() {}
public void SwitchSettingsDialog()
{
if(propertiesMenu.activeSelf) {
propertiesMenu.SetActive(false);
} else {
propertiesMenu.SetActive(true);
}
}
private void Update() {}
}
}

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