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@ -485,7 +485,7 @@ namespace HeavenStudio.Games
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public void OneTwoThree(double beat, int whoSpeaks)
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{
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canBop = false;
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("cheerReaders/bookHorizontal", beat),
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@ -613,7 +613,7 @@ namespace HeavenStudio.Games
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public void ItsUpToYou(double beat, int whoSpeaks)
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{
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canBop = false;
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("cheerReaders/bookVertical", beat),
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@ -771,7 +771,7 @@ namespace HeavenStudio.Games
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public void LetsGoReadABunchaBooks(double beat, int whoSpeaks)
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{
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canBop = false;
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None);
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ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("cheerReaders/letsGoRead", beat),
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@ -957,7 +957,7 @@ namespace HeavenStudio.Games
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public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive)
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{
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canBop = false;
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ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, None);
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ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f),
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@ -1168,8 +1168,8 @@ namespace HeavenStudio.Games
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{
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canBop = false;
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float actualLength = length * 0.25f;
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ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, None);
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ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, None);
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ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing);
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ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing);
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List<MultiSound.Sound> soundsToPlay = new List<MultiSound.Sound>();
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if (whistle)
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{
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@ -1450,6 +1450,6 @@ namespace HeavenStudio.Games
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}
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}
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void Void(PlayerActionEvent caller) {}
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void Nothing(PlayerActionEvent caller) {}
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}
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}
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