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Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
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@ -52,11 +52,12 @@ namespace RhythmHeavenMania.Games.Spaceball
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private void Start()
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{
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allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
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GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, -10);
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}
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private void Update()
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{
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try
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/*try
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{
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var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
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int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
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@ -100,7 +101,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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catch (System.Exception ex)
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{
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// this technically isn't game breaking so oh well
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}
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}*/
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}
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private void UpdateCameraZoom()
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