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Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
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@ -15,11 +15,14 @@ namespace RhythmHeavenMania.Games
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private int aceTimes;
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public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList)
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private bool autoPlayEnabledOnStart;
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public void PlayerActionInit(GameObject g, float createBeat)
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{
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state.gameObject = g;
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state.createBeat = createBeat;
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this.eligibleHitsList = eligibleHitsList;
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autoPlayEnabledOnStart = GameManager.instance.autoplay;
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}
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private void CheckForAce(float normalizedBeat)
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