Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)

However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
This commit is contained in:
Braedon
2022-01-23 02:01:59 -05:00
parent f53570bbae
commit 6ac919a232
16 changed files with 254 additions and 343 deletions

View File

@ -15,11 +15,14 @@ namespace RhythmHeavenMania.Games
private int aceTimes;
public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList)
private bool autoPlayEnabledOnStart;
public void PlayerActionInit(GameObject g, float createBeat)
{
state.gameObject = g;
state.createBeat = createBeat;
this.eligibleHitsList = eligibleHitsList;
autoPlayEnabledOnStart = GameManager.instance.autoplay;
}
private void CheckForAce(float normalizedBeat)