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Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
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@ -35,6 +35,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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startBeat = Conductor.instance.songPositionInBeats;
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eligible = true;
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PlayerActionInit(this.gameObject, startBeat);
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}
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public override void OnAce()
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@ -78,6 +78,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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// PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
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}*/
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PlayerActionInit(this.gameObject, createBeat);
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Sprite.GetComponent<SpriteRenderer>().enabled = false;
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}
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