mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:17:38 +02:00
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
This commit is contained in:
@ -50,7 +50,7 @@ namespace RhythmHeavenMania
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for (int i = 0; i < minigamesInBeatmap.Count; i++)
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{
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minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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// minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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}
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}
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@ -84,6 +84,7 @@ namespace RhythmHeavenMania
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}
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}
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// LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually
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private void Update()
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{
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if (Beatmap.entities.Count < 1)
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@ -255,7 +256,7 @@ namespace RhythmHeavenMania
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if (instantiate)
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{
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currentGameO = Instantiate(GetGame(game).holder);
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currentGameO = Instantiate(GetGame(game));
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currentGameO.transform.parent = eventCaller.GamesHolder.transform;
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currentGameO.name = game;
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}
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@ -264,8 +265,8 @@ namespace RhythmHeavenMania
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if (onGameSwitch)
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{
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if (GetGame(currentGame).holder.GetComponent<Minigame>() != null)
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GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
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if (GetGame(currentGame).GetComponent<Minigame>() != null)
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GetGame(game).GetComponent<Minigame>().OnGameSwitch();
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}
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SetCurrentGame(game);
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@ -276,16 +277,21 @@ namespace RhythmHeavenMania
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if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game)))
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return;
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var g = Instantiate(GetGame(game).holder);
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var g = Instantiate(GetGame(game));
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g.transform.parent = eventCaller.GamesHolder.transform;
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g.SetActive(false);
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g.name = game;
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preloadedGames.Add(g);
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}
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public Minigames.Minigame GetGame(string name)
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public GameObject GetGame(string name)
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{
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return eventCaller.minigames.Find(c => c.name == name);
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return Resources.Load<GameObject>($"Games/{name}");
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}
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public Minigames.Minigame GetGameInfo(string name)
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{
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return EventCaller.instance.minigames.Find(c => c.name == name);
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}
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// never gonna use this
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@ -297,7 +303,7 @@ namespace RhythmHeavenMania
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public void SetCurrentGame(string game)
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{
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currentGame = game;
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CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
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CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGameInfo(currentGame).color);
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}
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private bool SongPosLessThanClipLength(float t)
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@ -28,15 +28,15 @@ namespace RhythmHeavenMania.Games.ForkLifter
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private int currentHitInList = 0;
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private int currentEarlyPeasOnFork;
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private int currentPerfectPeasOnFork;
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private int currentLatePeasOnFork;
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public int currentEarlyPeasOnFork;
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public int currentPerfectPeasOnFork;
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public int currentLatePeasOnFork;
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private bool isEating = false;
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// Burger shit
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private bool topbun, middleburger, bottombun;
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public bool topbun, middleburger, bottombun;
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// -----------
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@ -54,7 +54,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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{
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if (PlayerInput.Pressed())
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{
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Stab();
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Stab(null);
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}
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if (ForkLifter.instance.EligibleHits.Count == 0)
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@ -116,10 +116,10 @@ namespace RhythmHeavenMania.Games.ForkLifter
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topbun = false; middleburger = false; bottombun = false;
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}
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public void Stab()
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public void Stab(Pea p)
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{
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if (isEating) return;
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var EligibleHits = ForkLifter.instance.EligibleHits;
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/*var EligibleHits = ForkLifter.instance.EligibleHits;
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bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count);
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int events = ForkLifter.instance.MultipleEventsAtOnce();
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@ -251,15 +251,17 @@ namespace RhythmHeavenMania.Games.ForkLifter
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RemovePea();
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}
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}
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}
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}*/
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if (!canHit)
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if (p == null)
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{
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Jukebox.PlayOneShotGame("forkLifter/stabnohit");
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}
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anim.Play("Player_Stab", 0, 0);
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}
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private void FastEffectHit(int type)
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public void FastEffectHit(int type)
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{
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GameObject hitFX2o = new GameObject();
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hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
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@ -274,7 +276,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
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}
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private void HitFXMiss(Vector2 pos, Vector2 size)
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public void HitFXMiss(Vector2 pos, Vector2 size)
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{
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GameObject hitFXo = new GameObject();
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hitFXo.transform.localPosition = new Vector3(pos.x, pos.y);
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@ -284,10 +286,5 @@ namespace RhythmHeavenMania.Games.ForkLifter
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hfxs.sortingOrder = 100;
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hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
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}
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private void RemovePea()
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{
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ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().RemoveObject(currentHitInList, true);
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}
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}
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}
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@ -4,6 +4,8 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
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{
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public class Pea : PlayerActionObject
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@ -25,14 +27,146 @@ namespace RhythmHeavenMania.Games.ForkLifter
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transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
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}
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PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
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// PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
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isEligible = true;
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}
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public override void OnAce()
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{
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this.Hit();
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}
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public void Hit()
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{
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ForkLifterPlayer.instance.Stab(this);
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GameObject pea = new GameObject();
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pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
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pea.transform.localScale = Vector2.one;
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pea.transform.localPosition = Vector3.zero;
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for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++)
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{
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ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork);
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}
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SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
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psprite.sprite = ForkLifter.instance.peaHitSprites[type];
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psprite.sortingOrder = 20;
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switch (type)
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{
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case 0:
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psprite.sortingOrder = 101;
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break;
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case 1:
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psprite.sortingOrder = 104;
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break;
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case 2:
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psprite.sortingOrder = 103;
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break;
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case 3:
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psprite.sortingOrder = 102;
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break;
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}
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GameObject hitFXo = new GameObject();
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hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
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hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
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SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
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hfxs.sprite = ForkLifterPlayer.instance.hitFX;
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hfxs.sortingOrder = 100;
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hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
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ForkLifterPlayer.instance.FastEffectHit(type);
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Jukebox.PlayOneShotGame("forkLifter/stab");
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ForkLifterPlayer.instance.currentPerfectPeasOnFork++;
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if (type == 1)
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{
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ForkLifterPlayer.instance.topbun = true;
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}
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else if (type == 2)
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{
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ForkLifterPlayer.instance.middleburger = true;
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}
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else if (type == 3)
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{
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ForkLifterPlayer.instance.bottombun = true;
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}
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Destroy(this.gameObject);
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}
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public void Early()
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{
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GameObject pea = new GameObject();
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pea.transform.parent = ForkLifterPlayer.instance.early.transform;
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pea.transform.localScale = Vector2.one;
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pea.transform.localPosition = Vector3.zero;
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pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
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for (int i = 0; i < ForkLifterPlayer.instance.early.transform.childCount; i++)
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{
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ForkLifterPlayer.instance.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentEarlyPeasOnFork);
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}
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SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
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psprite.sprite = ForkLifter.instance.peaHitSprites[type];
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psprite.sortingOrder = 20;
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
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ForkLifterPlayer.instance.FastEffectHit(type);
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Jukebox.PlayOneShot("miss");
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ForkLifterPlayer.instance.currentEarlyPeasOnFork++;
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Destroy(this.gameObject);
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}
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public void Late()
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{
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GameObject pea = new GameObject();
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pea.transform.parent = ForkLifterPlayer.instance.late.transform;
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pea.transform.localScale = Vector2.one;
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pea.transform.localPosition = Vector3.zero;
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pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
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for (int i = 0; i < ForkLifterPlayer.instance.late.transform.childCount; i++)
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{
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ForkLifterPlayer.instance.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentLatePeasOnFork);
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}
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SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
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psprite.sprite = ForkLifter.instance.peaHitSprites[type];
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psprite.sortingOrder = 20;
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
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ForkLifterPlayer.instance.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
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ForkLifterPlayer.instance.FastEffectHit(type);
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Jukebox.PlayOneShot("miss");
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ForkLifterPlayer.instance.currentLatePeasOnFork++;
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Destroy(this.gameObject);
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}
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private void Update()
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f);
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.45f);
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anim.Play("Flicked_Object", -1, normalizedBeatAnim);
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anim.speed = 0;
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@ -40,6 +174,22 @@ namespace RhythmHeavenMania.Games.ForkLifter
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StateCheck(normalizedBeat);
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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Hit();
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}
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else if (state.early)
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{
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Early();
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}
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else if (state.late)
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{
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Late();
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}
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}
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if (normalizedBeat > 1.35f)
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{
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Jukebox.PlayOneShot("audience/disappointed");
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@ -35,6 +35,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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startBeat = Conductor.instance.songPositionInBeats;
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eligible = true;
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PlayerActionInit(this.gameObject, startBeat);
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}
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public override void OnAce()
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@ -78,6 +78,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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// PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
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}*/
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PlayerActionInit(this.gameObject, createBeat);
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Sprite.GetComponent<SpriteRenderer>().enabled = false;
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}
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|
@ -6,7 +6,7 @@ namespace RhythmHeavenMania.Games
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{
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public class Minigame : MonoBehaviour
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{
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public static float earlyTime = 0.77f, perfectTime = 0.89f, lateTime = 1.09f, endTime = 1.15f;
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public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
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public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
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[System.Serializable]
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|
@ -15,11 +15,14 @@ namespace RhythmHeavenMania.Games
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private int aceTimes;
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public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList)
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private bool autoPlayEnabledOnStart;
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public void PlayerActionInit(GameObject g, float createBeat)
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{
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state.gameObject = g;
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state.createBeat = createBeat;
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this.eligibleHitsList = eligibleHitsList;
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autoPlayEnabledOnStart = GameManager.instance.autoplay;
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}
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private void CheckForAce(float normalizedBeat)
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|
@ -52,11 +52,12 @@ namespace RhythmHeavenMania.Games.Spaceball
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private void Start()
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{
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allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
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GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, -10);
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}
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private void Update()
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{
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try
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/*try
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{
|
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var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
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int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count;
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@ -100,7 +101,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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catch (System.Exception ex)
|
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{
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// this technically isn't game breaking so oh well
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}
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}*/
|
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}
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private void UpdateCameraZoom()
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|
@ -36,11 +36,47 @@ namespace RhythmHeavenMania.Games.Spaceball
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Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
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PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
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// PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
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|
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isEligible = true;
|
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}
|
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|
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public override void OnAce()
|
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{
|
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this.Hit();
|
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}
|
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|
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private void Hit()
|
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{
|
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hit = true;
|
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hitBeat = Conductor.instance.songPositionInBeats;
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hitPos = Holder.transform.localPosition;
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hitRot = Holder.transform.eulerAngles.z;
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Jukebox.PlayOneShotGame("spaceball/hit");
|
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|
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randomEndPosX = Random.Range(40f, 55f);
|
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|
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anim.enabled = false;
|
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SpaceballPlayer.instance.Swing(this);
|
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}
|
||||
|
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private void Miss()
|
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{
|
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Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
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|
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enabled = false;
|
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anim.enabled = false;
|
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|
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Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
|
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rb.bodyType = RigidbodyType2D.Dynamic;
|
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rb.AddForce(transform.up * 1100);
|
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rb.AddForce(transform.right * 400);
|
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rb.gravityScale = 9;
|
||||
|
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Jukebox.PlayOneShot("miss");
|
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}
|
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|
||||
private void Update()
|
||||
{
|
||||
if (hit)
|
||||
@ -72,6 +108,18 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Hit();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
Miss();
|
||||
}
|
||||
}
|
||||
|
||||
// too lazy to make a proper fix for this
|
||||
float endTime = 1.2f;
|
||||
if (high) endTime = 1.1f;
|
||||
|
@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
Swing();
|
||||
Swing(null);
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,55 +53,16 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||
anim.Play("Idle", 0, 0);
|
||||
}
|
||||
|
||||
public void Swing()
|
||||
public void Swing(SpaceballBall b)
|
||||
{
|
||||
var EligibleHits = Spaceball.instance.EligibleHits;
|
||||
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
|
||||
|
||||
int events = Spaceball.instance.MultipleEventsAtOnce();
|
||||
|
||||
for (int eventI = 0; eventI < events; eventI++)
|
||||
if (b == null)
|
||||
{
|
||||
if (canHit)
|
||||
{
|
||||
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
|
||||
|
||||
if (EligibleHits[currentHitInList].perfect)
|
||||
{
|
||||
ball.hit = true;
|
||||
ball.hitBeat = Conductor.instance.songPositionInBeats;
|
||||
ball.hitPos = ball.Holder.transform.localPosition;
|
||||
ball.hitRot = ball.Holder.transform.eulerAngles.z;
|
||||
|
||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||
|
||||
ball.randomEndPosX = Random.Range(40f, 55f);
|
||||
|
||||
ball.anim.enabled = false;
|
||||
}
|
||||
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
|
||||
{
|
||||
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||
|
||||
ball.enabled = false;
|
||||
ball.anim.enabled = false;
|
||||
|
||||
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
|
||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||
rb.AddForce(transform.up * 1100);
|
||||
rb.AddForce(transform.right * 400);
|
||||
rb.gravityScale = 9;
|
||||
|
||||
Jukebox.PlayOneShot("miss");
|
||||
}
|
||||
|
||||
ball.RemoveObject(currentHitInList);
|
||||
}
|
||||
}
|
||||
|
||||
if (!canHit)
|
||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
anim.Play("Swing", 0, 0);
|
||||
}
|
||||
|
||||
|
@ -76,6 +76,7 @@ namespace RhythmHeavenMania.Editor.Commands
|
||||
{
|
||||
EnsureEventObj(i);
|
||||
pos[i].eventObj.transform.localPosition = pos[i].previousPos;
|
||||
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,6 +86,7 @@ namespace RhythmHeavenMania.Editor.Commands
|
||||
{
|
||||
EnsureEventObj(i);
|
||||
pos[i].eventObj.transform.localPosition = pos[i].lastPos_;
|
||||
pos[i].eventObj.entity.beat = pos[i].eventObj.transform.localPosition.x;
|
||||
}
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
dragTimes++;
|
||||
|
||||
TimelineEventObj eventObj = new TimelineEventObj();
|
||||
TimelineEventObj eventObj;
|
||||
|
||||
if (currentEventIndex == 0)
|
||||
{
|
||||
|
Reference in New Issue
Block a user