mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 12:37:37 +02:00
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
This commit is contained in:
@ -29,6 +29,9 @@ namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
|
||||
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
|
||||
Tooltip.instance.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
|
||||
Tooltip.instance.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
|
||||
|
||||
|
||||
layer.gameObject.SetActive(false);
|
||||
|
||||
@ -36,7 +39,7 @@ namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
|
||||
layer.SetActive(true);
|
||||
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Layer {i + 1}";
|
||||
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
|
||||
|
||||
Color c = Color.white;
|
||||
|
||||
@ -57,6 +60,7 @@ namespace RhythmHeavenMania.Editor
|
||||
}
|
||||
|
||||
layer.GetComponent<Image>().color = c;
|
||||
Tooltip.instance.AddTooltip(layer, $"Track {i + 1}");
|
||||
}
|
||||
Destroy(layer);
|
||||
}
|
||||
|
Reference in New Issue
Block a user