Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general

This commit is contained in:
Braedon
2022-01-17 00:00:26 -05:00
parent e735f1ccaf
commit 6a05f31506
16 changed files with 405 additions and 774 deletions

View File

@ -11,8 +11,7 @@ namespace RhythmHeavenMania.Games.Spaceball
{
private Animator anim;
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
[SerializeField] private int currentHitInList = 0;
private int currentHitInList = 0;
public int costume;
@ -39,7 +38,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private void Update()
{
if (EligibleHits.Count == 0)
if (Spaceball.instance.EligibleHits.Count == 0)
currentHitInList = 0;
if (PlayerInput.Pressed())
@ -56,9 +55,52 @@ namespace RhythmHeavenMania.Games.Spaceball
public void Swing()
{
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
var EligibleHits = Spaceball.instance.EligibleHits;
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
Jukebox.PlayOneShotGame("spaceball/swing");
int events = Spaceball.instance.MultipleEventsAtOnce();
for (int eventI = 0; eventI < events; eventI++)
{
if (canHit)
{
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
if (EligibleHits[currentHitInList].perfect)
{
ball.hit = true;
ball.hitBeat = Conductor.instance.songPositionInBeats;
ball.hitPos = ball.Holder.transform.localPosition;
ball.hitRot = ball.Holder.transform.eulerAngles.z;
Jukebox.PlayOneShotGame("spaceball/hit");
ball.randomEndPosX = Random.Range(40f, 55f);
ball.anim.enabled = false;
}
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
{
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
ball.enabled = false;
ball.anim.enabled = false;
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Dynamic;
rb.AddForce(transform.up * 1100);
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
}
ball.RemoveObject(currentHitInList);
}
}
if (!canHit)
Jukebox.PlayOneShotGame("spaceball/swing", false);
anim.Play("Swing", 0, 0);
}