Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general

This commit is contained in:
Braedon
2022-01-17 00:00:26 -05:00
parent e735f1ccaf
commit 6a05f31506
16 changed files with 405 additions and 774 deletions

View File

@ -34,9 +34,9 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false;
if (SpaceballPlayer.instance != null)
if (SpaceballPlayer.instance.EligibleHits.Count > 0)
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
if (EligibleHits.Count > 0)
EligibleHits.RemoveRange(0, EligibleHits.Count);
}
public override void OnTimeChange()