Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general

This commit is contained in:
Braedon
2022-01-17 00:00:26 -05:00
parent e735f1ccaf
commit 6a05f31506
16 changed files with 405 additions and 774 deletions

View File

@ -26,12 +26,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
private Animator anim;
public List<Eligible> EligibleHits = new List<Eligible>();
private int currentHitInList = 0;
public float timescale = 1;
private int currentEarlyPeasOnFork;
private int currentPerfectPeasOnFork;
private int currentLatePeasOnFork;
@ -44,15 +40,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
// -----------
[System.Serializable]
public class Eligible
{
public Pea pea;
public bool early;
public bool perfect;
public bool late;
}
private void Awake()
{
instance = this;
@ -65,14 +52,12 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Update()
{
Time.timeScale = timescale;
if (PlayerInput.Pressed())
{
Stab();
}
if (EligibleHits.Count == 0)
if (ForkLifter.instance.EligibleHits.Count == 0)
{
currentHitInList = 0;
}
@ -134,136 +119,142 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Stab()
{
if (isEating) return;
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
var EligibleHits = ForkLifter.instance.EligibleHits;
bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count);
if (canHit)
int events = ForkLifter.instance.MultipleEventsAtOnce();
for (int pt = 0; pt < events; pt++)
{
GameObject pea = new GameObject();
if (EligibleHits[currentHitInList].perfect)
if (canHit)
{
pea.transform.parent = perfect.transform;
pea.transform.localScale = Vector2.one;
GameObject pea = new GameObject();
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < perfect.transform.childCount; i++)
if (EligibleHits[currentHitInList].perfect)
{
perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentPerfectPeasOnFork);
}
pea.transform.parent = perfect.transform;
pea.transform.localScale = Vector2.one;
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
switch (EligibleHits[currentHitInList].pea.type)
pea.transform.localPosition = Vector3.zero;
for (int i = 0; i < perfect.transform.childCount; i++)
{
perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentPerfectPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
switch (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShotGame("forkLifter/stab");
currentPerfectPeasOnFork++;
if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 1)
{
topbun = true;
}
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 2)
{
middleburger = true;
}
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 3)
{
bottombun = true;
}
RemovePea();
GameProfiler.instance.IncreaseScore();
}
else if (EligibleHits[currentHitInList].early)
{
case 0:
psprite.sortingOrder = 101;
break;
case 1:
psprite.sortingOrder = 104;
break;
case 2:
psprite.sortingOrder = 103;
break;
case 3:
psprite.sortingOrder = 102;
break;
pea.transform.parent = early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < early.transform.childCount; i++)
{
early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShot("miss");
currentEarlyPeasOnFork++;
RemovePea();
}
GameObject hitFXo = new GameObject();
hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f);
hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f);
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
hfxs.sprite = hitFX;
hfxs.sortingOrder = 100;
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShotGame("forkLifter/stab");
currentPerfectPeasOnFork++;
if (EligibleHits[currentHitInList].pea.type == 1)
else if (EligibleHits[currentHitInList].late)
{
topbun = true;
}
else if (EligibleHits[currentHitInList].pea.type == 2)
{
middleburger = true;
}
else if (EligibleHits[currentHitInList].pea.type == 3)
{
bottombun = true;
}
pea.transform.parent = late.transform;
pea.transform.localScale = Vector2.one;
RemovePea();
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
GameProfiler.instance.IncreaseScore();
for (int i = 0; i < late.transform.childCount; i++)
{
late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
Jukebox.PlayOneShot("miss");
currentLatePeasOnFork++;
RemovePea();
}
}
else if (EligibleHits[currentHitInList].early)
else
{
pea.transform.parent = early.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < early.transform.childCount; i++)
{
early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentEarlyPeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
currentEarlyPeasOnFork++;
RemovePea();
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
else if (EligibleHits[currentHitInList].late)
{
pea.transform.parent = late.transform;
pea.transform.localScale = Vector2.one;
pea.transform.localPosition = Vector3.zero;
pea.transform.localRotation = Quaternion.Euler(0, 0, 90);
for (int i = 0; i < late.transform.childCount; i++)
{
late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * currentLatePeasOnFork);
}
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
psprite.sortingOrder = 20;
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
FastEffectHit(EligibleHits[currentHitInList].pea.type);
Jukebox.PlayOneShot("miss");
currentLatePeasOnFork++;
RemovePea();
}
}
else
{
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
}
anim.Play("Player_Stab", 0, 0);
@ -297,12 +288,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void RemovePea()
{
if (currentHitInList < EligibleHits.Count)
{
Destroy(EligibleHits[currentHitInList].pea.gameObject);
EligibleHits.Remove(EligibleHits[currentHitInList]);
currentHitInList++;
}
ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().RemoveObject(currentHitInList, true);
}
}
}