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Performance Improvements (#173)
* improve performance with new render settings - fix letterboxing losing camera references * fin in missing params? needs testing * finish default param check * scale jump animation of fan club spectators * fix missing references in a karate man method * more liberal use of Double in conductor beatkeeping is now absolute instead of being additive * optimize Conductor more reduce caching from constantly sorting tempo changes despite game manager doing it for us moved metronome logic to LateUpdate
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@ -945,6 +945,9 @@ namespace HeavenStudio.Games
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void UpdateFilterColour(Color bgColor, Color filterColor)
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{
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bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
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bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
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bgRadialRenderer = BGRadial.GetComponent<SpriteRenderer>();
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Color col;
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if (textureFilterType == (int) ShadowType.Tinted)
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col = Color.LerpUnclamped(bgColor, ShadowBlendColor, 0.45f);
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