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Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
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@ -358,7 +358,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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private void CheckIfFall(float normalizedBeat)
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{
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if (normalizedBeat > Minigame.LateTime() && !GameManager.instance.autoplay)
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if (normalizedBeat > Minigame.LateTime() && (!GameManager.instance.autoplay || !GameManager.instance.canInput))
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{
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Jukebox.PlayOneShotGame("spaceSoccer/missNeutral");
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ball = null;
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