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Highball added to Spaceball + event types added.
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@ -85,7 +85,7 @@ namespace RhythmHeavenMania
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}),
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new MiniGame("spaceball", new List<GameAction>()
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat); }, true )
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true )
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})
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};
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@ -125,6 +125,7 @@ namespace RhythmHeavenMania
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try
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{
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currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
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currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
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if (details.Length > 2) currentSwitchGame = details[2];
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