Highball added to Spaceball + event types added.

This commit is contained in:
Starpelly
2021-12-25 08:32:52 -05:00
parent 866c8c80be
commit 6729eec8dc
12 changed files with 854 additions and 41 deletions

View File

@ -85,7 +85,7 @@ namespace RhythmHeavenMania
}),
new MiniGame("spaceball", new List<GameAction>()
{
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat); }, true )
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true )
})
};
@ -125,6 +125,7 @@ namespace RhythmHeavenMania
try
{
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
if (details.Length > 2) currentSwitchGame = details[2];