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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-04-30 01:44:26 +02:00
also the updated script lmao
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@ -96,6 +96,8 @@ namespace HeavenStudio.Games
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Baseball = 0,
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Onigiri = 1,
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Alien = 2,
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Apple = 4,
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Star = 5,
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Tacobell = 3,
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}
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@ -276,6 +278,12 @@ namespace HeavenStudio.Games
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ball.transform.localScale = new Vector3(2f, 2f, 1);
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ball.GetComponent<SpaceballBall>().isTacobell = true;
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break;
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case (int)BallType.Apple:
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ball.transform.localScale = new Vector3(5f, 5f, 1);
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break;
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case (int)BallType.Star:
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ball.transform.localScale = new Vector3(6f, 6f, 1);
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break;
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}
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Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
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