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finish conversions
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@ -14,18 +14,54 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, false, new List<GameAction>()
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{
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new GameAction("flick", delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); }, 3, false, new List<Param>()
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new GameAction("flick", "Flick Food")
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{
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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}),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
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new GameAction("gulp", delegate { ForkLifter.playerInstance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Flick(e.beat, e.type); },
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defaultLength = 3,
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parameters = new List<Param>()
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{
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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}
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},
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new GameAction("prepare", "Prepare Hand")
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{
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function = delegate { ForkLifter.instance.ForkLifterHand.Prepare(); },
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defaultLength = 0.5f
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},
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new GameAction("gulp", "Swallow")
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{
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function = delegate { ForkLifter.playerInstance.Eat(); }
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},
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new GameAction("sigh", "Sigh")
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{
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function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
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},
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// These are still here for backwards-compatibility but are hidden in the editor
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new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); }, 3, hidden: true),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); }, 3, hidden: true),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3, hidden: true),
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new GameAction("pea", "")
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{
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function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); },
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defaultLength = 3,
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hidden = true
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},
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new GameAction("topbun", "")
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{
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function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 1); },
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defaultLength = 3,
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hidden = true
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},
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new GameAction("burger", "")
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{
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function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 2); },
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defaultLength = 3,
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hidden = true
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},
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new GameAction("bottombun", "")
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{
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function = delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); },
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defaultLength = 3,
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hidden = true
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},
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});
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}
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}
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