mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 12:47:38 +02:00
finish conversions
This commit is contained in:
@ -13,9 +13,21 @@ namespace HeavenStudio.Games.Loaders
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false, inactiveFunction: delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("veggies", delegate { }, 4f, true),
|
||||
new GameAction("mole", delegate { }, 2f, false),
|
||||
new GameAction("start marching", "Start Marching")
|
||||
{
|
||||
function = delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); },
|
||||
defaultLength = 2f,
|
||||
inactiveFunction = delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }
|
||||
},
|
||||
new GameAction("veggies", "Veggies")
|
||||
{
|
||||
defaultLength = 4f,
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("mole", "Mole")
|
||||
{
|
||||
defaultLength = 2f
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user