mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 21:57:37 +02:00
Event properties wouldn't update when calling multiple events at once. (FIXED)
This commit is contained in:
@ -149,9 +149,12 @@ namespace RhythmHeavenMania
|
||||
PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
|
||||
}
|
||||
eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
|
||||
|
||||
// Thank you to @shshwdr for bring this to my attention
|
||||
currentEvent++;
|
||||
}
|
||||
|
||||
currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
|
||||
currentEvent += gameManagerEntities.Count;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user