Event properties wouldn't update when calling multiple events at once. (FIXED)

This commit is contained in:
Braedon
2022-01-30 23:59:15 -05:00
parent 1373eefc70
commit 63155237c8
23 changed files with 2654 additions and 334 deletions

View File

@ -149,9 +149,12 @@ namespace RhythmHeavenMania
PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
}
eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
// Thank you to @shshwdr for bring this to my attention
currentEvent++;
}
currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
currentEvent += gameManagerEntities.Count;
}
}