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Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
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52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
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52
Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AbgMarcherLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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{
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//from krispy:
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//i'm not that good at coding but i'll try my best to make a minigame
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//please don't take over... i'll get back into it once i know coding
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//thank you and have a nice day!
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//the cues do nothing at the moment, so i temporarily disabled them
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//new GameAction("marching", delegate {}, 4f, true),
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//new GameAction("attention", delegate {}, 2f, false),
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//new GameAction("march", delegate {}, 2f, false),
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//new GameAction("halt", delegate {}, 2f, false),
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//new GameAction("face, turn", delegate {}, 4f, false),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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// using Scripts_MarchingOrders;
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public class MarchingOrders : Minigame
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{
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// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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