Merge pull request #120 from minenice55/misc-additions-2

Misc Additions #2
This commit is contained in:
minenice55 2022-06-26 00:27:53 -04:00 committed by GitHub
commit 61ab9da8fb
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GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 3144 additions and 1648 deletions

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@ -1,78 +1,111 @@
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.Collections.Generic; using System.Collections.Generic;
public class SpritesheetScaler : EditorWindow {
Object source;
int multiplier = 1;
// Creates a new option in "Windows"
[MenuItem ("Window/Scale spritesheet pivots and slices")]
static void Init () {
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
window.Show();
}
void OnGUI () {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal ();
GUILayout.Space (25f);
if (GUILayout.Button ("Scale pivots and slices")) {
ScalePivotsAndSlices();
}
}
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0)) {
Debug.Log("Missing one object");
return;
}
if (source.GetType () != typeof(Texture2D)) {
Debug.Log (source + "needs to be Texture2D!");
return;
}
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
ti1.spritePixelsPerUnit *= multiplier; public class SpritesheetScaler : EditorWindow
{
List <SpriteMetaData> newData = new List <SpriteMetaData> ();
Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
for (int i = 0; i < ti1.spritesheet.Length; i++) {
SpriteMetaData d = ti1.spritesheet[i];
d.rect = ScaleRect(d.rect, multiplier);
d.border *= multiplier;
newData.Add(d);
}
ti1.spritesheet = newData.ToArray(); Object source;
int multiplier = 1;
int inflateX = 0;
int inflateY = 0;
ti1.isReadable = wasReadable; // Creates a new option in "Windows"
[MenuItem("Window/Scale spritesheet pivots and slices")]
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate); static void Init()
} {
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
window.Show();
}
Rect ScaleRect(Rect source, int mult) void OnGUI()
{ {
var newRect = new Rect(); GUILayout.BeginHorizontal();
newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult); GUILayout.Label("Source texture:", EditorStyles.boldLabel);
return newRect; source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
} GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal();
GUILayout.Space(5f);
GUILayout.BeginHorizontal();
GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("X", EditorStyles.label);
inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
GUILayout.Label("Y", EditorStyles.label);
inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
GUILayout.EndHorizontal();
GUILayout.Space(25f);
if (GUILayout.Button("Scale pivots and slices"))
{
ScalePivotsAndSlices();
}
}
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0))
{
Debug.Log("Missing one object");
return;
}
if (source.GetType() != typeof(Texture2D))
{
Debug.Log(source + "needs to be Texture2D!");
return;
}
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
ti1.spritePixelsPerUnit *= multiplier;
List<SpriteMetaData> newData = new List<SpriteMetaData>();
Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
for (int i = 0; i < ti1.spritesheet.Length; i++)
{
SpriteMetaData d = ti1.spritesheet[i];
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
d.border.x += d.border.x > 0 ? inflateX : 0;
d.border.y += d.border.y > 0 ? inflateY : 0;
d.border.z += d.border.z > 0 ? inflateX : 0;
d.border.w += d.border.w > 0 ? inflateY : 0;
if (inflateX > 0 || inflateY > 0)
{
d.alignment = (int)SpriteAlignment.Custom;
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
}
d.border *= multiplier;
newData.Add(d);
}
ti1.spritesheet = newData.ToArray();
ti1.isReadable = wasReadable;
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
}
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
{
var newRect = new Rect();
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
return newRect;
}
} }

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@ -76,7 +76,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 0.28, y: 0.28} m_Size: {x: 0.6, y: 0.6}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
@ -235,7 +235,7 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 1000 m_SortingOrder: 1000
m_Sprite: {fileID: 21300000, guid: 64a73a36aceb02c47b5aadf50e08a3ad, type: 3} m_Sprite: {fileID: 21300000, guid: de2ae5d798220f142b028c0f9ae29ddd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 0.41960785} m_Color: {r: 1, g: 1, b: 1, a: 0.41960785}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
@ -463,7 +463,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 1.21, y: 0.47} m_Size: {x: 1.53, y: 0.79}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
@ -857,7 +857,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 0.28, y: 0.28} m_Size: {x: 0.6, y: 0.6}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
@ -1053,7 +1053,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 1.21, y: 0.47} m_Size: {x: 1.53, y: 0.79}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
@ -1135,7 +1135,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 0.19, y: 0.19} m_Size: {x: 0.51, y: 0.51}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
@ -1299,7 +1299,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 1.07, y: 0.46} m_Size: {x: 1.39, y: 0.78}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0
@ -1381,7 +1381,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 0.19, y: 0.19} m_Size: {x: 0.51, y: 0.51}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 0 m_WasSpriteAssigned: 0

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value: {x: 0.12, y: 1.22, z: 0} value: {x: 0.1, y: 1.285, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity} inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0.59999937, z: 0} outSlope: {x: 0, y: 0.5250013, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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time: 0.06666667 time: 0.06666667
value: {x: 0.12, y: 1.26, z: 0} value: {x: 0.1, y: 1.32, z: 0}
inSlope: {x: -0, y: 0.59999937, z: -0} inSlope: {x: -0, y: 0.5250013, z: -0}
outSlope: {x: 0, y: 0.9000009, z: 0} outSlope: {x: 0, y: 0.59999937, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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time: 0.13333334 time: 0.13333334
value: {x: 0.12, y: 1.32, z: 0} value: {x: 0.1, y: 1.36, z: 0}
inSlope: {x: -0, y: 0.9000009, z: -0} inSlope: {x: -0, y: 0.59999937, z: -0}
outSlope: {x: 0, y: 1.199999, z: 0} outSlope: {x: 0, y: 1.5000005, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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time: 0.2 time: 0.2
value: {x: 0.12, y: 1.4, z: 0} value: {x: 0.1, y: 1.46, z: 0}
inSlope: {x: -0, y: 1.199999, z: -0} inSlope: {x: -0, y: 1.5000005, z: -0}
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tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
@ -468,9 +468,9 @@ AnimationClip:
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inSlope: {x: -0, y: -0, z: -0} inSlope: {x: -0, y: -0, z: -0}
outSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0.14999996, y: -0.45000044, z: 0}
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weightedMode: 0 weightedMode: 0
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@ -486,15 +486,15 @@ AnimationClip:
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value: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity} inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 1, y: -0.39999998, z: 0} outSlope: {x: 1.3, y: -0.6285, z: 0}
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tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
@ -511,15 +511,15 @@ AnimationClip:
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value: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity} inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: -1.5, y: -0.45000002, z: 0} outSlope: {x: -1.25, y: -0.59349996, z: 0}
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@ -3203,7 +3203,7 @@ AnimationClip:
m_Curve: m_Curve:
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time: 0 time: 0
value: 0.12 value: 0.1
inSlope: Infinity inSlope: Infinity
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@ -3212,7 +3212,7 @@ AnimationClip:
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@ -3531,15 +3531,15 @@ AnimationClip:
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@ -3757,15 +3757,15 @@ AnimationClip:
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@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
} }
), ),
new BeatAction.Action( new BeatAction.Action(
beat + 8f, beat + (longSleep ? 4f : 8f),
delegate { delegate {
canCharge = true; canCharge = true;
canJump = true; canJump = true;

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@ -5,9 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
public class NtrSamuraiChild : MonoBehaviour public class NtrSamuraiChild : MonoBehaviour

View File

@ -5,9 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using DG.Tweening;
using NaughtyBezierCurves;
namespace HeavenStudio.Games.Scripts_NtrSamurai namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
public class NtrSamuraiObject : MonoBehaviour public class NtrSamuraiObject : MonoBehaviour

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@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{ {
//just //just
game.PlayerDodge(); game.PlayerDodge();
Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.95f, 1.15f)); Jukebox.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
}); });

View File

@ -96,6 +96,7 @@ namespace HeavenStudio.Games
{ {
var e = tossEvents[i]; var e = tossEvents[i];
float timeToEvent = e.beat - cond.songPositionInBeats; float timeToEvent = e.beat - cond.songPositionInBeats;
warnAnim.Play("NoPose", -1, 0);
if (timeToEvent > 0f && timeToEvent <= 1f) if (timeToEvent > 0f && timeToEvent <= 1f)
{ {
string anim = "WarnBall"; string anim = "WarnBall";

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