Updated Inputs for some minigames

First Contact & DJ School has their inputs methods updated
This commit is contained in:
Mytiaoga
2022-07-08 13:27:10 +08:00
parent b1a491b50a
commit 614059a4d3
37 changed files with 3083 additions and 957 deletions

View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using DG.Tweening;
using HeavenStudio.Util;
@ -19,6 +20,8 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public bool shouldBeHolding;
public bool eligible;
public bool missed;
public bool swiping;
public bool soundFX;
[Header("Components")]
[SerializeField] private SpriteRenderer flash;
@ -26,6 +29,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
[SerializeField] private GameObject flashFXInverse;
[SerializeField] private GameObject TurnTable;
[SerializeField] private GameObject slamFX;
AudioMixerGroup mixer;
private Animator tableAnim;
@ -37,103 +41,91 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim = GetComponent<Animator>();
tableAnim = TurnTable.GetComponent<Animator>();
tableAnim.speed = 0;
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
private void Update()
{
float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
if (eligible)
{
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
eligible = false;
missed = true;
if (shouldBeHolding)
{
shouldBeHolding = false;
}
else
{
shouldBeHolding = true;
game.SetDJYellowHead(3);
}
}
}
if (!isHolding)
{
if (PlayerInput.Pressed())
{
if (!shouldBeHolding && state.perfect && eligible)
{
Hold(true);
eligible = false;
}
else
{
if (!shouldBeHolding)
eligible = false;
Hold(false);
missed = true;
game.SetDJYellowHead(3, true);
}
}
}
else
{
if (PlayerInput.PressedUp())
{
if (shouldBeHolding && state.perfect && eligible)
{
Swipe(true);
eligible = false;
}
else
{
if (shouldBeHolding)
{
Swipe(false);
eligible = false;
}
else
{
UnHold();
}
missed = true;
game.SetDJYellowHead(3);
}
}
}
}
public void Hold(bool ace)
#region old hold
//public void Hold(bool ace)
//{
// isHolding = true;
// if (ace)
// {
// missed = false;
// shouldBeHolding = true;
// game.SetDJYellowHead(1);
// }
// Jukebox.PlayOneShotGame("djSchool/recordStop");
// anim.Play("Hold", 0, 0);
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
// if (ace)
// {
// if (soundFX)
// {
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
// }
// FlashFX(true);
// }
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
//}
#endregion
#region onHold
public void OnHitHold(PlayerActionEvent caller, float beat)
{
isHolding = true;
if (ace)
{
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
}
missed = false;
shouldBeHolding = true;
game.SetDJYellowHead(1);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
if (ace)
if (soundFX)
{
FlashFX(true);
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
}
FlashFX(true);
}
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
public void OnMissHold(PlayerActionEvent caller)
{
//isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
}
public void OnMissHoldForPlayerInput()
{
isHolding = true;
missed = true;
game.SetDJYellowHead(3, true);
Jukebox.PlayOneShotGame("djSchool/recordStop");
anim.Play("Hold", 0, 0);
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
}
#endregion
public void OnEmpty(PlayerActionEvent caller)
{
//empty
}
public void UnHold()
@ -141,50 +133,125 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
anim.Play("Unhold", 0, 0);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
public void Swipe(bool ace)
#region onSwipe
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
isHolding = false;
if (ace)
if (!missed)
{
isHolding = false;
missed = false;
shouldBeHolding = false;
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
swiping = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
else
{
// Missed record swipe sound should play here.
OnMissSwipeForPlayerInput();
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
});
//anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
anim.Play("Swipe", 0, 0);
tableAnim.speed = 1;
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
}
public override void OnAce()
public void OnMissSwipe(PlayerActionEvent caller)
{
if (!shouldBeHolding)
{
Hold(true);
}
else
{
Swipe(true);
}
eligible = false;
isHolding = false;
//swiping = false;
missed = true;
game.SetDJYellowHead(3);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
public void OnMissSwipeForPlayerInput()
{
isHolding = false;
missed = true;
game.SetDJYellowHead(3);
//swiping = false;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
#endregion
#region old swipe
//public void Swipe(bool ace)
//{
// isHolding = false;
// if (ace)
// {
// missed = false;
// shouldBeHolding = false;
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
// FlashFX(false);
// swiping = true;
// }
// else
// {
// // Missed record swipe sound should play here.
// }
// anim.Play("Swipe", 0, 0);
// tableAnim.speed = 1;
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
// Instantiate(slamFX).SetActive(true);
// Conductor.instance.normal.TransitionTo(.01f);
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
// swiping = false;
//}
//public override void OnAce()
//{
// if (!shouldBeHolding)
// {
// //Hold(true);
// }
// else
// {
// Conductor.instance.normal.TransitionTo(.01f);
// //Swipe(true);
// }
// eligible = false;
//}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
@ -194,11 +261,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
flashFX_.SetActive(true);
Destroy(flashFX_, 0.5f);
flash.color = "D0FBFF".Hex2RGB();
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
Destroy(flashFX_, 0.5f);
}
public void TransitionBackToIdle()
@ -210,5 +276,12 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim.Play("Idle", 0, 0);
}
}
//Not sure but will do?
private void OnDestroy()
{
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
}
}
}