mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 11:27:38 +02:00
Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
This commit is contained in:
@ -11,7 +11,11 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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//new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
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}),
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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@ -25,6 +29,14 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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}),
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new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
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}),
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new GameAction("sound FX", delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
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{
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new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
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})
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},
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new List<string>() {"ntr", "normal"},
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"ntrdj", "en",
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@ -47,16 +59,31 @@ namespace HeavenStudio.Games
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Hyped
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}
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public enum DJVoiceLines
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{
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CheckItOut,
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LetsGo,
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OhYeah,
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OhYeahAlt,
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Yay
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}
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[Header("Components")]
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[SerializeField] private Student student;
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[SerializeField] private GameObject djYellow;
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private Animator djYellowAnim;
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[SerializeField] private SpriteRenderer headSprite;
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[SerializeField] private Sprite[] headSprites;
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private float lastReportedBeat = 0f;
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[Header("Properties")]
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public GameEvent bop = new GameEvent();
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private bool djYellowHolding;
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public bool andStop;
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public bool goBop;
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public float beatOfInstance;
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public static DJSchool instance { get; private set; }
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@ -65,53 +92,117 @@ namespace HeavenStudio.Games
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instance = this;
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djYellowAnim = djYellow.GetComponent<Animator>();
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student.Init();
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goBop = true;
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}
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private void Update()
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{
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var cond = Conductor.instance;
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#region old script
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//var cond = Conductor.instance;
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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//{
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// if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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// {
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// if (student.anim.IsAnimationNotPlaying())
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// {
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// if (student.isHolding)
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// {
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// student.anim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// student.anim.Play("IdleBop", 0, 0);
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// }
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// }
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// if (djYellowAnim.IsAnimationNotPlaying())
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// {
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// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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// if (yellowState.IsName("Hey"))
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// {
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// PostScratchoFace();
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// }
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// if (djYellowHolding)
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// {
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// djYellowAnim.Play("HoldBop", 0, 0);
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// }
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// else
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// {
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// // todo: split between left and right bop based on beat
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// djYellowAnim.Play("IdleBop", 0, 0);
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// }
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// }
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// }
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//}
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#endregion
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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{
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if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
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if (goBop)
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{
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if (student.anim.IsAnimationNotPlaying())
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if (student.isHolding)
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{
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if (student.isHolding)
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{
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student.anim.Play("HoldBop", 0, 0);
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}
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else
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{
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student.anim.Play("IdleBop", 0, 0);
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}
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student.anim.Play("HoldBop", 0, 0);
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}
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if (djYellowAnim.IsAnimationNotPlaying())
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else if (!student.swiping && student.anim.IsAnimationNotPlaying())
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{
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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PostScratchoFace();
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}
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student.anim.Play("IdleBop", 0, 0);
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}
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if (djYellowHolding)
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{
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djYellowAnim.Play("HoldBop", 0, 0);
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}
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else
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{
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// todo: split between left and right bop based on beat
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djYellowAnim.Play("IdleBop", 0, 0);
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}
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var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
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if (yellowState.IsName("Hey"))
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{
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PostScratchoFace();
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}
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if (!andStop && !djYellowHolding)
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{
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djYellowAnim.Play("IdleBop", 0, 0);
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}
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else if (djYellowHolding)
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{
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djYellowAnim.Play("HoldBop", 0, 0);
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}
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}
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}
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else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss
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{
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student.OnMissHoldForPlayerInput();
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student.isHolding = true;
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}
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else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
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{
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student.UnHold();
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}
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//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
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//{
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// student.OnMissSwipeForPlayerInput();
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//}
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}
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public void Bop(float beat, float length)
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//public void Bop(float beat, float length)
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//{
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// bop.startBeat = beat;
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// bop.length = length;
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//}
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public void Bop(bool isBopping)
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{
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bop.startBeat = beat;
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bop.length = length;
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if (isBopping)
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{
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goBop = true;
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}
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else
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{
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goBop = false;
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}
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}
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public void BreakCmon(float beat, int type, bool ooh)
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@ -148,19 +239,20 @@ namespace HeavenStudio.Games
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat, false); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 2f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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}),
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});
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ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void AndStop(float beat, bool ooh)
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{
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if (djYellowHolding) return;
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound("djSchool/andStop1", beat),
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@ -175,13 +267,16 @@ namespace HeavenStudio.Games
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat - 0.5f, false); }),
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new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
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new BeatAction.Action(beat + 1.5f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
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djYellowHolding = true;
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}),
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});
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andStop = true;
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ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
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}
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public void ScratchoHey(float beat, int type)
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@ -213,25 +308,34 @@ namespace HeavenStudio.Games
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BeatAction.New(djYellow, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); SetupCue(beat, true); }),
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new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
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//new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
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new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
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new BeatAction.Action(beat + 2.05f, delegate
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{
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djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
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djYellowHolding = false;
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}),
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});
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beatOfInstance = beat;
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ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
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andStop = false;
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}
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void SetupCue(float beat, bool swipe)
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{
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if (swipe)
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student.swipeBeat = beat;
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else
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student.holdBeat = beat;
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//void SetupCue(float beat, bool swipe)
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//{
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// if (swipe)
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// student.swipeBeat = beat;
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// else
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// student.holdBeat = beat;
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student.eligible = true;
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student.ResetState();
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}
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// student.eligible = true;
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// student.ResetState();
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//}
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public void SetDJYellowHead(int type, bool resetAfterBeats = false)
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{
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@ -268,5 +372,67 @@ namespace HeavenStudio.Games
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SetDJYellowHead(2, true);
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}
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}
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public void soundFX(bool toggle)
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{
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student.soundFX = toggle;
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}
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public void voiceLines(float beat, int type)
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{
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string[] sounds;
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var sound = new MultiSound.Sound[] { };
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switch (type)
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{
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case 0:
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sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .25f),
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new MultiSound.Sound(sounds[2], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 1:
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sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 2:
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sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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};
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MultiSound.Play(sound);
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break;
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case 3:
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sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
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sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f),
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new MultiSound.Sound(sounds[2], beat + 1f),
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};
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MultiSound.Play(sound);
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break;
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case 4:
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Jukebox.PlayOneShotGame("djSchool/yay");
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break;
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}
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}
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}
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}
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