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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph
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11932
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph
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