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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -54,7 +54,6 @@ namespace HeavenStudio.Util
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ms.playingSounds.Add(s);
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}
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GameManager.instance.SoundObjects.Add(go);
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return ms;
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}
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@ -62,15 +61,18 @@ namespace HeavenStudio.Util
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{
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foreach (Util.Sound sound in playingSounds)
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{
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if (sound != null)
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if (!sound.available)
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return;
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}
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Delete();
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Destroy(gameObject);
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}
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public void Delete()
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{
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GameManager.instance.SoundObjects.Remove(gameObject);
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foreach (Util.Sound sound in playingSounds)
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{
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GameManager.instance.SoundObjects.Release(sound);
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}
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Destroy(gameObject);
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}
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}
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