Timekeeping Improvements and Small Optimizations (#544)

* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
This commit is contained in:
minenice55
2023-09-11 18:28:04 -04:00
committed by GitHub
parent 0acaafbebd
commit 60d29f19c6
157 changed files with 49650 additions and 2194 deletions

View File

@ -54,7 +54,6 @@ namespace HeavenStudio.Util
ms.playingSounds.Add(s);
}
GameManager.instance.SoundObjects.Add(go);
return ms;
}
@ -62,15 +61,18 @@ namespace HeavenStudio.Util
{
foreach (Util.Sound sound in playingSounds)
{
if (sound != null)
if (!sound.available)
return;
}
Delete();
Destroy(gameObject);
}
public void Delete()
{
GameManager.instance.SoundObjects.Remove(gameObject);
foreach (Util.Sound sound in playingSounds)
{
GameManager.instance.SoundObjects.Release(sound);
}
Destroy(gameObject);
}
}