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Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs * pooled scheduled sounds implement S' entity seek * remove debug prints from last two changes * implement absolute time tracking implement DSP time resyncing * optimize GameManager * update TMPro * update IDE packages * fix dsp sync making the drift worse * fix issue with the JSL dll * relocate debug print * make scheduled pitch setter functional * any cpu
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@ -124,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial
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anim.DoScaledAnimationAsync("PosePrepare_1", 0.5f);
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state = TapState.TripleTap;
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tripleTaps = 0;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5, delegate
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{
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